Divinity Original Sin 2 Adventure Mods

Divinity Original Sin 2 Adventure Mods 6,3/10 6620 votes
Divinity Original Sin 2 Adventure Mods

What is EXIM mod?This mod allow you to export and import character sheets with their inventory. Basically, it write stats, skills, hotbar and inventory of your character in a file that can be loaded in an another save file both in Adventure and Game Master modes. You want to decimate Fort Joy with an end-game character? You want to save characters and carry them across your campaigns in GM mode? This is your ticket.You can also directly edit the character sheets and load them again. It allows GMs to add bonuses to items or skills that aren’t possible to add in the game normally. It means that you can also manipulate inventories in Adventure mode.

If you’re looking for the best Divinity: Original Sin 2 mods in 2020 then you’ve come to the right place! We have put together a list of the best Divinity: Original 2 mods that you should install to further enhance what is already one of the best RPGs ever created.

You want a helmet that increase your limit of summons? You want 42 Source points? This mod is what you need. EXIM limitationsThis mod won’t allow you to carry quest specific stuff. It change stats, skills, inventory, hotbar and won’t change the current situation of your character in the story. If you want to keep quest specific stuff before loading a character, it is highly recommended that you drop those items before loading.Item names and colors won’t be kept. Custom names, description and book content are kept in GM mode however.In GM mode, stats can’t be loaded on NPCs, but their inventory can.

A workaround is to use NPC control tools to make a NPC player, load it and turn it back to an NPC. However, do it only if it’s really needed. Who knows what kind of bug it can trigger.Saving characters visual customization will be included in a later update. How does it workAdventure mode: each player receive a Saving and Loading stone in the currently controlled character.GM mode: Use NPC Control Tools to select a character and use Export or Import options in the Item tabs.1- The file is written into the host machine, in DocumentsLarian StudiosDivinity Original Sin 2Osiris Data.charsave. It can be edited with any text editor.2- The mod use the character name to recognize which file to take.

If you want to load another character sheet into yours, then just rename the charsave file. For example if you hit the load button with Lohse, it will search for Lohse.charsave. Caution: in GM mode, the game won’t take the custom name of NPCs. So if you rename “Civilian” to “Imtheboss”, it will keep “Civilian” for file management. Note: never use special characters in names!3- The charsave files are mode agnostic, so you can save a character in Adventure and load it into GM mode and vice-versa.

However, keep in mind that some Adventure items are not available in GM mode, so be sure to use a mod that import Adventure assets into GM mode.4- When saving or loading a character, everyone has to stay still and do nothing. It can lead to unexpected behaviour if someone do something during save or load, especially since large inventories take a lot of time (up to 15-20 seconds, maybe more on lower end systems)5- Keep in mind that if you save a character while using mods providing custom items and skills, it might go wrong if you load the sheet in another game without those mods.6- Lost your stones? Just save and load the game.7- Character files are also loaded from the host machine.

Send your character sheet to the host and use the appropriate tools (stones or GM tools) in-game to load the character sheet.Always save the game before loading a character sheet. Errors can take away the current character inventory.

GM Mode particularitiesThis mod has few particularities in GM mode that you must be aware of:– Attributes, Combat and Civil abilities and Talents can’t be saved/loaded in NPCs unless you turn them into player characters with NPC control tools. However, their inventories will just work fine.– This mod disable item folding. Technical explanations aside, it mean that all items in GM mode can get the same bonuses than in Adventure: additionnal damage type, generated skills, immunities and status chance.

However, the 4 types of bonuses described just before can’t be removed using the GM panel. You will need to edit those items in a charsave file if you want to remove those kind of bonus. For mods creators: extensionAs a mod creator you can store data in character sheets without needing to set this project as a dependency. All you need is to store the character data as a JSON serialised string with SetVarString(Character, “LXEXIMExtensionData”, Data). Preferably append the data to the variable instead of replacing it, in case other mods also use it.Once a character sheet have been loaded, the data will be back in LXEXIMExtensionData variable.

A StoryEvent is fired when the character sheet is being loaded, you can catch it with StoryEvent((CHARACTERGUID)Character, “LXEXIMLoadExtData”). You can then use your parsing methods independently from EXIM ones.!Caution!: If the variable gets too big, it will crash the game. Store only what is needed, and if by any means you still need to store something big, contact me and I will see for compatibility with your mod.

What are the best Divinity: Original Sin 2 mods? Larian’s masterpiece follows in the tradition of classic RPGs in so many ways: style, mechanics, a focus on story …and a bevy of mods! Divinity: OS 2 is a veritable playground for modders, and plenty of creative amateurs have stepped up to the plate, offering new classes, questlines, races, and more.

Put together the perfect party with our Divinity: Original Sin 2 builds guide.

The Steam Workshop for Divinity is not quite as stuffed as Skyrim’s is – but then, what is? – but it still has more than any normal person can reasonably process. Staxrip portable download pc. That is where we come in! Without further ado, here is a selection of the best Divinity Original Sin 2 mods in the Steam Workshop.

Bard and artificer classes

The bard is the ultimate Marmite class in many RPGs but such musical magic is sorely lacking in Divinity. Fortunately, for those of us who love the pants off a good bard, here is a solution.

This Divinity: Original Sin 2 mod adds adds dozens of new skills based on two new character builds: the bard and the artificer. The former applies status effects, debuffs, and buffs using new equippable lutes. The latter interacts with items and world objects, duplicating items, buffing allies, and cursing objects (like chests and ladders).

Hybrid skills expanded

Divinity Original Sin 2 allows you to combine different skill books to create new ones (e.g. Necromancer book plus Hydrosophist book equals Blood Rain book), but the number of combinations are limited to 48, so some combos don’t work. With this mod, combining any two books gets you a new spell, adding nearly 40 new skills, all of them being the result of previously unworkable book combinations.

Tempest class

Spears can be a decent weapon but are often not viable. This is because, while they have good range, their damage and stat bonuses are inconsistent. This Divinity: Original Sin 2 mod adds a set of new skills designed to improve spear weapons, perfect for the wannabe hoplite in all of us.

Resurrection skill book

A simple but extremely useful mod which adds a skill book for the spell Resurrection so you can revive your allies at will. In the base game, allies must be revived using Resurrection scrolls, which are expended upon use – which quickly becomes more irritating than challenging. With this mod installed, going from vendor to vendor to hunt down expensive scrolls is a thing of the past.

Weapon Choice V2

For the most part, weapons in Divinity are interchangeable stat-sticks – there is no functional difference between a two-handed club and a two-handed axe. This mod adds more depth to the weapon system by introducing more functional variety between weapons.

A sword increases your dodge and movement speed, but an axe does more frequent and meatier critical hits. With this mod, picking between weapons requires you to do more than just compare stat bonuses.

Crowley’s Supernaturals

For those bored with the five base races available, there is this Divinity Original Sin 2 mod that adds five new supernatural races to the game, each with new racial abilities and skills. Fae are ancient elves who grow wings, Nephilim are angelic creatures who cast divine blessings, Source Witches make use of powerful new source skills, Vampires utilise subterfuge and manipulation, and Werewolves… well, I think you can guess.

JRavens GM Toolkit

If you have ever been frustrated that a model or map from the story campaign isn’t in the GM Mode editor, this mod is for you. It adds hundreds of objects, maps, and NPCs from the main campaign to GM Mode, as well as additional map effects and statuses. A must-have for any ambitious GameMaster.

Crafting overhaul

This is a weighty one. This mod adds 1600 new crafting recipes, over 500 new items, entirely new types of items, armours, weapons, and accessories, and even the ability to craft moveable world objects. That includes new arrows and grenades, armour dyes, potions, food, workbenches… we’ll stop there, as we could be here all day.

Helaene – Vampire class

This one goes neatly with the Crowley’s Supernaturals mod (you can play a Vampire Vampire!) as it adds a new vampiric skillset. Something of a blend between scoundrel and necromancer, the vampire class is based around manoeuvrability, life stealing and piercing damage, and also includes flavoursome skills such as summoning bat swarms and walls of corpses.

Character Creation Plus

The character creator is not one of Divinity’s strong suits as the customisation options on offer are hardly exhaustive. Thankfully, this mod is here to fix that. It adds loads of faces, beards, hairstyles, and masks that were in the game but not included in the character creator. You can even give your Godwoken a plague doctor mask, and you should, because plague doctors are awesome.

Druid class

Polymorph is a fun skill set as it lets you grow wings or spider legs. But, sadly, you cannot fully turn into animals. Here we go then: this Divinity: Original Sin 2 mod adds a new skill set that allows the Godwoken to shapeshift into a wide selection of different creatures (21 of them, to be exact), including dragons, djinn and… a blob. Yep.

Sim’s day/night Cycle + dynamic weather

While the world of Rivellon is pretty it feels static at times. Why is it always high-noon in Fort Joy? This mod adds a timer with a day/night cycle to every outdoors location, shaking up the atmosphere with day, night, dusk, and dawn settings. In addition, this mod adds four random weather settings – fog, rain, storm, and sunny.

Helaene – Valkyrie class

Nordic power descends upon Rivellon with the Valkyrie class – a winged avenger with a massive new set of skills. The Valkyrie is essentially a warrior cleric, boasting skills similar to the tankier Warfare skills and various healing and buffing skills. Higher level skills include Ragnarok, which causes a fiery earthquake, and Wrath of Asgard, which rains elements of all kinds upon your enemies.